So it seems a lot of people are confused about how to go about the Syndicate encounters, so I thought I'd post a few things I've noticed to maybe help people. Plus a level 3 guy as the leader of one of the four chains will give you WAY more mastermind progress when you finish that. Leo will have currency). Do you know what trust and hate does? I believe you are limited to 3 members being intimidated at a time. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. She resides in the Mastermind's Lair. The Wise Oak is a unique Bismuth Flask. Not sure. My Discord - https://discordapp.com/invite/fYeen6KMy Twitch - https://www.twitch.tv/wolfian1Support Me On Patreon? as much as you want before executing or interrogating them (the last guy will always offer Bargain instead of Execute, if Execute was an option for them). Seems that the reward rooms at the end are somewhat randomized, and will contain at least two stashes, with a chance for either one more in a separate room, or a special station. Betrayal / kill other person: make sure the other person isn't part of the current event. If there is any other Syndicate member present (i.e. You will always have the option to Interrogate the member(s). Fortification. Spiritual successor to Diablo 2, Press J to jump to the feed. So the new league mechanics in Path of Exile 3.6, the Synthesis League, has been mixed among many of the players in POE. The main way to do this is to beat the Syndicate members in each zone/map and then choose to "interrogate" them for 3 turns (the option on the left). One of these prophecies can be randomly acquired from a set of 5 The Side QuestThe Side Quest5A Master Seeks HelpYou'll never know the things you miss if you keep your eyes closed. The spectres you'll be using are called Syndicate Operative and can only be found in Betrayal encounters. Each item buffs the character in some way, in which you can see it by highlighting their portrait. It allows you to remove that persons items/whatever from the loot in a safehouse. Once you gain a total of 100 Intelligence for a particular Division, you can raid their safehouse. Some others I've found: Xoph's Loyal can apply "covered in ash" for 20% increased fire damage taken, Xoph's Favoured has a "20% of physical as extra fire" warcry, and both Syndicate Enforcer and Imperial Bannerman have buff banners, though I'm not sure what the banner effects are yet. IMO, you want to get max rank and never use the interrogate option (-1 rank) if possible (even choosing the "do nothing" execute option when at max rank) to ensure best rewards / choices. It was all currency. You can have multiple of each rank for a Division, though I don't know if there's a cap. Very scary for HC mode. But it doesn't show me who's there. Safehouses act as smaller-scale maps, with an arena at the end. Who to keep, who to remove . In order to do this, you have to get 100 Mastermind Intelligence. Note about Safehouses: it appears (still testing) that whatever Syndicate members are in that Safehouse (e.g. Any way to fix this? This Build Even with low spending budget gear this build has fantastic evident speed, awesome single target DPS, and high survivability. Well, it’s not. Also - I'd love to know what removing the old masters (e.g. Ranks are Unranked-> Sergeant -> Lieutenant -> Captain. This can have a variety of effects, ranging from generating a bunch of intelligence and a rivalry between the two members to eliminating the other member present from the board and replacing them with another one from the potential pool. You will also see that when you highlight a portrait, there are some words at the bottom. Members who Trust each other will occasionally show up to assist their friend in future encounters. (Hillock is great for 6 linking & ES builds and Aislin's added veiled mods can be good for crafting) GREEN (Best) > YELLOW (Good) > BLACK (Okay) > RED (Avoid) Red masters should be removed if possible to … they get rewarded by the mastermind for their dedication. Person betrayed is removed from the Syndicate, and replaced by one of the three characters who are not a member (There are 19 characters, but only 16 spots in the Syndicate. Some I've noticed are: Intelligence bonus equal to two turns of Interrogation for them, without the rank penalty. Reddit link - https://www.reddit.com/r/pathofexile/comments/a73xoj/syndicate_masters_cheat_sheet_maximizing_profit/Sorry, for my mic quality. I'm not sure how things will work if, for example, Guff is the leader. This is what I've picked up so far. if you remove someone from the syndicate they can come back so maybe only removing because you don't want to face that person? I don't know what the root cause is but I had a safehouse open (100/100), then had an encounter, then I noticed the safehouse was closed (90/100) after choosing an action in the encounter (might have been switching someones position). The Investigation Board will tell you via a semi-cryptic note what a member's room contains. The drops from the Mastermind aren’t that exceptional, and definitely not worth farming for profit. I do know you can, for example, have two Captains. Not entirely sure, but I think the top ranked person in a division will become the safehouse boss when enough intelligence is gathered. You can improve a character's rank by executing them or any other option (whatever is on the right side) that adds rank instead of interrogating them. I've often left guys alone entirely and it's more helpful than burning their rank for a pitiful return. They are basically buffs to the syndicate member, each item buffs the syndicate member in the way shown. What I can't wrap my head around is, how the fuck do I get Guff in there?? New comments cannot be posted and votes cannot be cast, More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. So that's how you upgrade their rank! Lady with the traps freaks me out every time. I believe that there is some strategy to this. Syndicate members drop VERY good ♥♥♥♥. Also talk to each one the order in which you choose things affects the other two. Maps are the main type of endgame content in Path of Exile. Although it being very dangerous, it can be a good thing for you because it gives you more chances to with the board, making you reach the Syndicate boss headquarters faster. As for who has what, that I don't know. [PoE 3.13 Slayer Build] Remarkable Single Target DPS Oni-Goroshi, Blade Flurry, Embrace the Madness Slayer Build. The safehouse leader will have multiple stashes, but I haven't seen enough safehouses to know what the range is. Are we REALLY complaining about Syn rewards? Who those masters … Each member associated with the division whose safehouse you're raiding will have a room in the living quarters (directly north of the boss fight) that contains either a stash or a special crafting bench. There are a few ways you can modify the Syndicate members as you're unlocking the Safehouses. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. Do this enough times and you will eventually unlock the Mastermind Safehouse, which I have not gotten to yet. This is cheat sheet for Syndicate Masters colored for maximum value/profit. Example, members that were rank 1 and just got out of Fortification... 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